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Integrate Andi's examples and some notes by Stig.
This commit is contained in:
@@ -1,6 +1,6 @@
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Changes in the Zend Engine 2.0
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* New object model.
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* New Object Model.
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The Zend Engine's handling of objects has been completely
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changed in order to allow for new features, but also to increase
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@@ -21,16 +21,86 @@ Changes in the Zend Engine 2.0
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To simplify migration, the Zend Engine 2.0 supports an optional
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'auto-clone' feature, which performs a cloning of the object
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whenever it would have been copied in version 1.0. Optionally,
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it emits an E_NOTICE message whenever such an automatic clone
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occurs, in order to allow developers to gradually migrate to the
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version 2.0-style behavior (without automatic clones).
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whenever it would have been copied in the Zend Engine 1.0.
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Optionally, it emits an E_NOTICE message whenever such an
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automatic clone occurs, in order to allow developers to
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gradually migrate to the behavior of the Zend Engine 2 (without
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automatic clones).
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* delete statement.
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* Object Cloning
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The Zend Engine 1.0 offered no way a user could decide what copy
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constructor to run when an object is duplicated. During
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duplication, the Zend Engine 1.0 did a bitwise copy making an
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identical replica of all the object's properties.
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Creating a copy of an object with fully replicated properties is
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not always the wanted behavior. A good example of the need for
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copy constructors, is if you have an object which represents a
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GTK window and the object holds the resource of this GTK window,
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when you create a duplicate you might want to create a new
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window with the same properties and have the new object hold the
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resource of the new window. Another example is if your object
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holds a reference to another object which it uses and when you
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replicate the parent object you want to create a new instance of
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this other object so that the replica has its own separate copy.
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An object copy is created by calling the object's __clone()
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method.
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Example:
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<?php
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$copy_of_object = $object->__clone();
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?>
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When the developer asks to create a new copy of an object, the
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Zend Engine will check if a __clone() method has been defined or
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not. If not, it will call a default __clone() which will copy
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all of the object's properties. If a __clone() method is
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defined, then it will be responsible to set the necessary
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properties in the created object. For convenience, the engine
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will supply a function that imports all of the properties from
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the source object, so that they can start with a by-value
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replica of the source object, and only override properties that
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need to be changed.
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Example:
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<?php
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class MyCloneable {
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static $id = 0;
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function MyCloneable() {
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$this->id = self::$id++;
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}
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function __clone() {
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$this->name = $clone->name;
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$this->address = "New York";
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$this->id = self::$id++;
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}
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}
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$obj = new MyCloneable();
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$obj->name = "Hello";
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$obj->address = "Tel-Aviv";
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print $obj->id . "\n";
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$obj = $obj->__clone();
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print $obj->id . "\n";
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print $obj->name . "\n";
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print $obj->address . "\n";
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?>
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* Forced deletion of objects.
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The Zend Engine 1.0 had no means to force deletion of an object
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if there are still references to it. The newly introduced delete
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statement calls the object’s destructor and frees it even if the
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statement calls the object's destructor and frees it even if the
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object is referenced by some other places in the engine. Other
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references to the deleted object become stale and trying to
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access them results in a fatal error.
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@@ -39,46 +109,6 @@ Changes in the Zend Engine 2.0
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script, this script will yield a parser error with the Zend
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Engine 2.0, since 'delete' is now a reserved word.
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* Exceptions.
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The Zend Engine 1.0 had no exception handling. The Zend Engine 2.0
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introduces a exception model similar to that of other programming
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languages.
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Example
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<?php
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class MyException {
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function MyException($_error) {
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$this->error = $_error;
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}
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function getException() {
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return $this->error;
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}
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}
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function ThrowException() {
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throw new MyException("'This is an exception!'");
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}
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try {
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} catch ($exception) {
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print "There was an exception: " . $exception->getException();
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print "\n";
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}
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try {
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ThrowException();
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} catch ($exception) {
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print "There was an exception: " . $exception->getException();
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print "\n";
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}
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?>
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Old code that does not define user-space functions 'catch',
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'throw' and 'try' will run without modifications.
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* Namespaces.
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The Zend Engine 1.0 provided only three scopes: the global
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@@ -99,32 +129,267 @@ Changes in the Zend Engine 2.0
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operator. It is possible to "import" symbols from one namespace
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into another.
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Namespaces and classes are the same with the Zend Engine 2.0,
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except that you can't instantiate a namespace with "new". This
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essentially also makes a class a namespace, so the scoping rules
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for namespaces apply for classes. Some of the consequences of
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this are:
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* Classes may contain classes.
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Example:
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<?php
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class DB::MySQL {
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var $host = "";
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function db_connect($user) {
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print "Connecting to MySQL database '$this->host' as $user\n";
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}
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}
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class DB::Oracle {
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var $host = "localhost";
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function db_connect($user) {
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print "Connecting to Oracle database '$this->host' as $user\n";
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}
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}
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$MySQL_obj = new DB::MySQL();
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$MySQL_obj->db_connect("Susan");
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$Oracle_obj = new DB::Oracle();
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$Oracle_obj->db_connect("Barbara");
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?>
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* Classes may contain constants.
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Example:
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<?php
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class foo {
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const hey = "hello";
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}
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print foo::hey;
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?>
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* Current namespace's symbol tables are searched first for
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constants and functions.
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Example:
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The following code prints "foobar", not "foo", because
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the class constant overrides the "global" constant of
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the same name.
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<?php
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define("foo", "bar");
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class FooClass {
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const foo = "foobar";
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function printFoo() {
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print foo;
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}
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}
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?>
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* In the scope of a function, the current namespace is that
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of the containing class/namespace.
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Example:
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<?php
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class FooClass {
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function foo() {
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$this->bar();
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bar();
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}
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function bar() {
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print "foobar\n";
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}
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}
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$obj = new FooClass;
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$obj->foo();
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$obj->foo();
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?>
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This prints "foobar" two times, since a bar() method exists
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in the current namespace.
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Old code that does not take advantage of namespaces will run
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without modifications.
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* Unified Constructors.
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The Zend Engine allows developers to declare constructor methods
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for classes. Classes which have a constructor method call this
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method on each newly-created object, so it is suitable for any
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initialization that the object may need before it can be used.
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With the Zend Engine 1.0, constructor methods were class methods
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that had the same name as the class itself. Since it is very
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common to call parent constructors from derived classes, the way
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the Zend Engine 1.0 worked made it a bit cumbersome to move
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classes around in a large class hierarchy. If a class is moved
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to reside under a different parent, the constructor name of that
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parent changes as well, and the code in the derived class that
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calls the parent constructor has to be modified.
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The Zend Engine 2.0 introduces a standard way of declaring
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constructor methods by calling them by the name __construct().
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Example:
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<?php
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class BaseClass {
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function __construct() {
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print "In BaseClass constructor\n";
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}
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}
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class SubClass extends BaseClass {
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function __construct() {
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parent::__construct();
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print "In SubClass constructor\n";
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}
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}
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$obj = new BaseClass();
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$obj = new SubClass();
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?>
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For backwards compatibility, if the Zend Engine 2.0 cannot find
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a __construct() function for a given class, it will search for
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the old-style constructor function, by the name of the class.
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Effectively, it means that the only case that would have
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compatibility issues is if the class had a method named
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__construct() which was used for different semantics.
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* Destructors.
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Having the ability to define destructors for objects can be very
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useful. Destructors can log messages for debugging, close
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database connections and do other clean-up work.
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No mechanism for object destructors existed in the Zend Engine
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1.0, although PHP had already support for registering functions
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which should be run on request shutdown.
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The Zend Engine 2.0 introduces a destructor concept similar to
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that of other object-oriented languages, such as Java: When the
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last reference to an object is destroyed the object's
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destructor, which is a class method name __destruct() that
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recieves no parameters, is called before the object is freed
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from memory.
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Example:
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<?php
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class MyDestructableClass {
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function __construct() {
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print "In constructor\n";
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$this->name = "MyDestructableClass";
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}
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function __destruct() {
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print "Destroying " . $this->name . "\n";
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}
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}
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$obj = new MyDestructableClass();
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?>
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Like constructors, parent destructors will not be called
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implicitly by the engine. In order to run a parent destructor,
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one would have to explicitly call parent::__destruct() in the
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destructor body.
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* Exceptions.
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The Zend Engine 1.0 had no exception handling. The Zend Engine 2.0
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introduces a exception model similar to that of other programming
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languages.
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Example:
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<?php
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class MyException {
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function MyException($_error) {
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$this->error = $_error;
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}
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function getException() {
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return $this->error;
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}
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}
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function ThrowException() {
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throw new MyException("'This is an exception!'");
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}
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try {
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} catch ($exception) {
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print "There was an exception: " . $exception->getException();
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print "\n";
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}
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try {
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ThrowException();
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} catch ($exception) {
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print "There was an exception: " . $exception->getException();
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print "\n";
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}
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?>
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Old code that has no user-defined functions 'catch', 'throw' and
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'try' will run without modifications.
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* Derefencing objects returned from functions.
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Example:
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<?php
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class Circle {
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function draw() {
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print "Circle\n";
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}
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}
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class Square {
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function draw() {
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print "Square\n";
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}
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}
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function ShapeFactoryMethod($shape) {
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switch ($shape) {
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case "Circle": return new Circle();
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case "Square": return new Square();
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}
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}
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ShapeFactoryMethod("Circle")->draw();
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ShapeFactoryMethod("Square")->draw();
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?>
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* Static member variables of static classes can now be
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initialized.
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Example:
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<?php
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class foo
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{
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class foo {
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static $my_static = 5;
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}
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print foo::$my_static;
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?>
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* Class constants.
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<?php
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class foo
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{
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const hey = "hello";
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}
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print foo::hey;
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?>
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Changes in the Zend Engine 1.0
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The Zend Engine was designed from the ground up for increased speed,
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