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archived-web-php/zend-engine-2.php
2003-08-08 13:08:26 +00:00

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PHP

<?php
// $Id$
$_SERVER['BASE_PAGE'] = 'zend-engine-2.php';
include_once $_SERVER['DOCUMENT_ROOT'] . '/include/prepend.inc';
site_header("Changes in PHP 5/Zend Engine 2.0");
?>
<h1>Changes in PHP 5/Zend Engine 2.0</h1>
<p>
[ <a href="http://www.nexen.net/interview/index.php?id=32">Disponible
en fran&ccedil;ais</a> ]
</p>
<h2>New Object Model.</h2>
<p>
PHP's handling of objects has been completely rewritten, allowing for better
performance and more features. In previous versions of PHP, objects were
handled like primitive types (for instance integers and strings). The drawback
of this method was that semantically the whole object was copied when a
variable was assigned, or pass as a parameter to a method. In the new approach,
objects are referenced by handle, and not by value (one can think of a handle
as an object's identifier).
</p>
<p>
Many PHP programmers aren't even aware of the copying quirks of the old object
model and, therefore, the majority of PHP applications will work out of the box,
or with very few modifications.
</p>
<h2>Private and Protected Members</h2>
<p>
PHP 5 introduces private and protected member variables, they allow you to
define the visibility of class properties.
</p>
<h3>Example</h3>
<p>
Protected member variables can be accessed in classes extending the class
they are declared in, whereas private member variables can only be accessed
by the class they belong to.
</p>
<?php highlight_php('<?php
class MyClass {
private $Hello = "Hello, World!\n";
protected $Bar = "Hello, Foo!\n";
protected $Foo = "Hello, Bar!\n";
function printHello() {
print "MyClass::printHello() " . $this->Hello;
print "MyClass::printHello() " . $this->Bar;
print "MyClass::printHello() " . $this->Foo;
}
}
class MyClass2 extends MyClass {
protected $Foo;
function printHello() {
MyClass::printHello(); /* Should print */
print "MyClass2::printHello() " . $this->Hello; /* Shouldn\'t print out anything */
print "MyClass2::printHello() " . $this->Bar; /* Shouldn\'t print (not declared)*/
print "MyClass2::printHello() " . $this->Foo; /* Should print */
}
}
$obj = new MyClass();
print $obj->Hello; /* Shouldn\'t print out anything */
print $obj->Bar; /* Shouldn\'t print out anything */
print $obj->Foo; /* Shouldn\'t print out anything */
$obj->printHello(); /* Should print */
$obj = new MyClass2();
print $obj->Hello; /* Shouldn\'t print out anything */
print $obj->Bar; /* Shouldn\'t print out anything */
print $obj->Foo; /* Shouldn\'t print out anything */
$obj->printHello();
?>'); ?>
<h2>Private and protected methods</h2>
<p>
With PHP 5 (Zend Engine 2), private and protected methods are also introduced.
</p>
<h3>Example</h3>
<?php highlight_php('<?php
class Foo {
private function aPrivateMethod() {
echo "Foo::aPrivateMethod() called.\n";
}
protected function aProtectedMethod() {
echo "Foo::aProtectedMethod() called.\n";
$this->aPrivateMethod();
}
}
class Bar extends Foo {
public function aPublicMethod() {
echo "Bar::aPublicMethod() called.\n";
$this->aProtectedMethod();
}
}
$o = new Bar;
$o->aPublicMethod();
?>'); ?>
<p>
Old code that has no user-defined classes or functions named "public",
"protected" or "private" should run without modifications.
</p>
<h2>Abstract Classes and Methods</h2>
<p>
PHP 5 also introduces abstract classes and methods. An abstract method
only declares the method's signature and does not provide an implementation.
A class that contains abstract methods needs to be declared abstract.
</p>
<h3>Example</h3>
<?php highlight_php('<?php
abstract class AbstractClass {
abstract public function test();
}
class ImplementedClass extends AbstractClass {
public function test() {
echo "ImplementedClass::test() called.\n";
}
}
$o = new ImplementedClass;
$o->test();
?>'); ?>
<p>
Abstract classes cannot be instantiated. Old code that has no user-defined
classes or functions named 'abstract' should run without modifications.
</p>
<h2>Interfaces</h2>
<p>
The Zend Engine 2.0 introduces interfaces. A class may implement an arbitrary
list of interfaces.
</p>
<h3>Example</h3>
<?php highlight_php('<?php
interface Throwable {
public function getMessage();
}
class Exception implements Throwable {
public function getMessage() {
// ...
}
?>'); ?>
<p>
Old code that has no user-defined classes or functions named 'interface' or
'implements' should run without modifications.
</p>
<h2>Class Type Hints</h2>
<p>
While remaining loosely typed PHP 5 introduces the ability to use class type
hints to declare the expected class of objects that are passed as parameters
to a method.
</p>
<h3>Example</h3>
<?php highlight_php('<?php
interface Foo {
function a(Foo $foo);
}
interface Bar {
function b(Bar $bar);
}
class FooBar implements Foo, Bar {
function a(Foo $foo) {
// ...
}
function b(Bar $bar) {
// ...
}
}
$a = new FooBar;
$b = new FooBar;
$a->a($b);
$a->b($b);
?>'); ?>
<p>
These class type hints are not checked upon compilation, as would be the case
in a typed language, but during runtime. This means that:
</p>
<?php
highlight_php('<?php
function foo(ClassName $object) {
// ...
}
?>');
?>
<p>
is equivalent to:
</p>
<?php
highlight_php('<?php
function foo($object) {
if (!($object instanceof ClassName)) {
die("Argument 1 must be an instance of ClassName");
}
}
?>'); ?>
<p>
This syntax only applies to objects/classes, not built-in types.
</p>
<h2>final</h2>
<p>
PHP 5 introduces the "final" keyword to declare final members and methods.
Methods and members declared final cannot be overridden by sub-classes.
</p>
<h3>Example</h3>
<?php highlight_php('<?php
class Foo {
final function bar() {
// ...
}
}
?>'); ?>
<p>
Old code that has no user-defined classes or functions named 'final' should
run without modifications.
</p>
<h2>Object Cloning</h2>
<p>
PHP 4 (Zend Engine 1.0) offered no way a user could decide what copy constructor
to run when an object is duplicated. During duplication, PHP 4 did a bit for bit
copy making an identical replica of all the object's properties.
</p>
<p>
Creating a copy of an object with fully replicated properties is not always the
wanted behavior. A good example of the need for copy constructors, is if you have
an object which represents a GTK window and the object holds the resource of this
GTK window, when you create a duplicate you might want to create a new window with
the same properties and have the new object hold the resource of the new window.
Another example is if your object holds a reference to another object which it
uses and when you replicate the parent object you want to create a new instance
of this other object so that the replica has its own separate copy.
</p>
<p>
An object copy is created by calling the object's <code>__clone()</code> method:
</p>
<?php highlight_php('<?php
$copy_of_object = $object->__clone();
?>'); ?>
<p>
When the developer asks to create a new copy of an object, the Zend Engine will
check if a <code>__clone()</code> method has been defined or not. If not, it
will call a default <code>__clone()</code> which will copy all of the object's
properties. If a <code>__clone()</code> method is defined, then it will be
responsible to set the necessary properties in the created object. For
convenience, the engine will supply a function that imports all of the properties
from the source object, so that they can start with a by-value replica of the
source object, and only override properties that need to be changed.
</p>
<h3>Example</h3>
<?php highlight_php('<?php
class MyCloneable {
static $id = 0;
function MyCloneable() {
$this->id = self::$id++;
}
function __clone() {
$this->name = $that->name;
$this->address = "New York";
$this->id = self::$id++;
}
}
$obj = new MyCloneable();
$obj->name = "Hello";
$obj->address = "Tel-Aviv";
print $obj->id . "\n";
$obj = $obj->__clone();
print $obj->id . "\n";
print $obj->name . "\n";
print $obj->address . "\n";
?>');
?>
<h2>Unified Constructors</h2>
<p>
The Zend Engine allows developers to declare constructor methods for classes.
Classes which have a constructor method call this method on each newly-created
object, so it is suitable for any initialization that the object may need
before it is used.
</p>
<p>
With PHP 4, constructor methods were class methods that had the same name as
the class itself. Since it is very common to call parent constructors from derived
classes, the way PHP 4 worked made it a bit cumbersome to move classes around
in a large class hierarchy. If a class is moved to reside under a different
parent, the constructor name of that parent changes as well, and the code in
the derived class that calls the parent constructor has to be modified.
</p>
<p>
PHP 5 introduces a standard way of declaring constructor methods by calling
them by the name <code>__construct()</code>.
</p>
<h3>Example</h3>
<?php highlight_php('<?php
class BaseClass {
function __construct() {
print "In BaseClass constructor\n";
}
}
class SubClass extends BaseClass {
function __construct() {
parent::__construct();
print "In SubClass constructor\n";
}
}
$obj = new BaseClass();
$obj = new SubClass();
?>'); ?>
<p>
For backwards compatibility, if PHP 5 cannot find a <code>__construct()</code>
function for a given class, it will search for the old-style constructor function,
by the name of the class. Effectively, it means that the only case that would
have compatibility issues is if the class had a method named
<code>__construct()</code> which was used for different semantics.
</p>
<h2>Destructors</h2>
<p>
Having the ability to define destructors for objects can be very useful.
Destructors can log messages for debugging, close database connections and do
other clean-up work. No mechanism for object destructors existed in PHP 4,
although PHP had already support for registering functions which should be
run on request shutdown.
</p>
<p>
PHP 5 introduces a destructor concept similar to that of other object-oriented
languages, such as Java: When the last reference to an object is destroyed the
object's destructor, which is a class method named <code>__destruct()</code>
that recieves no parameters, is called before the object is freed from memory.
</p>
<h3>Example</h3>
<?php highlight_php('<?php
class MyDestructableClass {
function __construct() {
print "In constructor\n";
$this->name = "MyDestructableClass";
}
function __destruct() {
print "Destroying " . $this->name . "\n";
}
}
$obj = new MyDestructableClass();
?>'); ?>
<p>
Like constructors, parent destructors will not be called implicitly by the
engine. In order to run a parent destructor, one would have to explicitly
call <code>parent::__destruct()</code> in the destructor body.
</p>
<h2>Constants</h2>
<p>
PHP 5 introduces per-class constants:
</p>
<?php highlight_php('<?php
class Foo {
const constant = "constant";
}
echo "Foo::constant = " . Foo::constant . "\n";
?>'); ?>
<p>
PHP 5 allows for expressions within constants, however, constants are
evaluated at compile time, therefore no constants can be declared that
rely on runtime information.
</p>
<?php highlight_php('<?php
class Bar {
const a = 1<<0;
const b = 1<<1;
const c = a | b;
}
?>'); ?>
<p>
Old code that has no user-defined classes or functions named 'const'
will run without modifications.
</p>
<h2>Exceptions</h2>
<p>
PHP 4 had no exception handling. PHP 5 introduces a exception model similar
to that of other programming languages.
</p>
<h3>Example</h3>
<?php highlight_php('<?php
class MyExceptionFoo extends Exception {
function __construct($exception) {
parent::__construct($exception);
}
}
try {
throw new MyExceptionFoo("Hello");
} catch (MyExceptionFoo $exception) {
print $exception->getMessage();
}
?>'); ?>
<p>
Old code that has no user-defined classes or functions 'catch', 'throw'
and 'try' will run without modifications.
</p>
<h2>Dereferencing objects returned from functions</h2>
<p>
In PHP 4 it wasn't possible to dereference objects returned by functions
and make further method calls on those objects. With the advent of Zend
Engine 2, the following is now possible:
</p>
<?php highlight_php('<?php
class Circle {
function draw() {
print "Circle\n";
}
}
class Square {
function draw() {
print "Square\n";
}
}
function ShapeFactoryMethod($shape) {
switch ($shape) {
case "Circle":
return new Circle();
case "Square":
return new Square();
}
}
ShapeFactoryMethod("Circle")->draw();
ShapeFactoryMethod("Square")->draw();
?>'); ?>
<h2>Static member variables of static classes can now be initialized</h2>
<h3>Example</h3>
<?php highlight_php('<?php
class foo {
static $my_static = 5;
}
print foo::$my_static;
?>'); ?>
<h2>Static Methods</h2>
<p>
PHP 5 introduces the 'static' keyword to declare a method static, thus
callable from outside the object context.
</p>
<h3>Example</h3>
<?php highlight_php('<?php
class Foo {
public static function aStaticMethod() {
// ...
}
}
Foo::aStaticMethod();
?>'); ?>
<p>
The pseudo variable <code>$this</code> is not available inside a method
that has been declared static.
</p>
<h2>instanceof</h2>
<p>
PHP 5 introduces the <code>instanceof</code> keyword, that allows you to
ascertain whether or not an object is an instance of a class, or extends
a class, or implements an interface.
</p>
<h3>Example</h3>
<?php highlight_php('<?php
class baseClass { }
$a = new baseClass;
if ($a instanceof basicClass) {
echo "Hello World";
}
?>'); ?>
<h2>Static function variables</h2>
<p>
Statics are now treated at compile-time which allows developers to assign
variables to statics by reference. This change also greatly improves their
performance but means that indirect references to statics will not work
anymore.
</p>
<h2>Parameters that are passed by reference to a function may now have default values</h2>
<h3>Example</h3>
<?php highlight_php('<?php
function my_function(&$var = null) {
if ($var === null) {
die("$var needs to have a value");
}
}
?>'); ?>
<h2>__autoload()</h2>
<p>
The <code>__autoload()</code> interceptor function will be automatically called
when an undeclared class is to be instantiated. The name of that class will be
passed to the <code>__autoload()</code> interceptor function as its only argument.
</p>
<h3>Example</h3>
<?php highlight_php('<?php
function __autoload($className) {
include_once $className . ".php";
}
$object = new ClassName;
?>'); ?>
<h2>Overloadable Method calls and Property accesses</h2>
<p>
Both method calls and property accesses can be overloaded via the
<code>__call()</code>, <code>__get()</code> and <code>__set()</code>
methods.
</p>
<h3>Example: __get() and __set()</h3>
<?php highlight_php('<?php
class Setter {
public $n;
public $x = array("a" => 1, "b" => 2, "c" => 3);
function __get($nm) {
print "Getting [$nm]\n";
if (isset($this->x[$nm])) {
$r = $this->x[$nm];
print "Returning: $r\n";
return $r;
} else {
print "Nothing!\n";
}
}
function __set($nm, $val) {
print "Setting [$nm] to $val\n";
if (isset($this->x[$nm])) {
$this->x[$nm] = $val;
print "OK!\n";
} else {
print "Not OK!\n";
}
}
}
$foo = new Setter();
$foo->n = 1;
$foo->a = 100;
$foo->a++;
$foo->z++;
var_dump($foo);
?>'); ?>
<h3>Example: __call()</h3>
<?php highlight_php('<?php
class Caller {
var $x = array(1, 2, 3);
function __call($m, $a) {
print "Method $m called:\n";
var_dump($a);
return $this->x;
}
}
$foo = new Caller();
$a = $foo->test(1, "2", 3.4, true);
var_dump($a);
?>'); ?>
<?php site_footer(); ?>