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<?xml version="1.0" encoding="utf-8"?>
<!-- EN-Revision: c142be811735a5542c8a2e4c4ed2f81e8cc3acc6 Maintainer: malferov Status: ready -->
<!-- Reviewed: no -->
<refentry xml:id="bcmath-number.round" xmlns="http://docbook.org/ns/docbook" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xi="http://www.w3.org/2001/XInclude">
<refnamediv>
<refname>BcMath\Number::round</refname>
<refpurpose>Округляет число произвольной точности</refpurpose>
</refnamediv>
<refsect1 role="description">
&reftitle.description;
<methodsynopsis role="BcMath\\Number">
<modifier>public</modifier> <type>BcMath\Number</type><methodname>BcMath\Number::round</methodname>
<methodparam choice="opt"><type>int</type><parameter>precision</parameter><initializer>0</initializer></methodparam>
<methodparam choice="opt"><type>RoundingMode</type><parameter>mode</parameter><initializer><constant>RoundingMode::HalfAwayFromZero</constant></initializer></methodparam>
</methodsynopsis>
<simpara>
Метод возвращает значение переменной <varname>$this</varname>, которое округлил
с точностью <parameter>precision</parameter>
количество знаков после десятичной точки.
Параметр <parameter>precision</parameter> принимает также отрицательные значения или ноль — значение по умолчанию.
</simpara>
</refsect1>
<refsect1 role="parameters">
&reftitle.parameters;
<variablelist>
<!-- precision parameter -->
<xi:include xpointer="xmlns(db=http://docbook.org/ns/docbook) xpointer(id('function.round')/db:refsect1[@role='parameters']/descendant::db:varlistentry[2])" />
<varlistentry xml:id="bcmath-number.round..parameters.mode">
<term><parameter>mode</parameter></term>
<listitem>
<simpara>
Режим округления. Подробнее о режимах рассказывет описание перечисления <enumname>RoundingMode</enumname>.
</simpara>
</listitem>
</varlistentry>
</variablelist>
</refsect1>
<refsect1 role="returnvalues">
&reftitle.returnvalues;
<simpara>
Метод возвращает результат в виде нового объекта <classname>BcMath\Number</classname>.
</simpara>
</refsect1>
<refsect1 role="errors">
&reftitle.errors;
<simpara>
При передаче недопустимого режима в параметр <parameter>mode</parameter> метод выбрасывает ошибку <exceptionname>ValueError</exceptionname>.
</simpara>
</refsect1>
<refsect1 role="examples">
&reftitle.examples;
<example>
<title>Пример округления числа произвольной точности методом <methodname>BcMath\Number::round</methodname></title>
<programlisting role="php">
<![CDATA[
<?php
var_dump(
new BcMath\Number('3.4')->round(),
new BcMath\Number('3.5')->round(),
new BcMath\Number('3.6')->round(),
new BcMath\Number('3.6')->round(0),
new BcMath\Number('5.045')->round(2),
new BcMath\Number('5.055')->round(2),
new BcMath\Number('345')->round(-2),
new BcMath\Number('345')->round(-3),
new BcMath\Number('678')->round(-2),
new BcMath\Number('678')->round(-3),
);
?>
]]>
</programlisting>
&example.outputs;
<screen role="php">
<![CDATA[
object(BcMath\Number)#2 (2) {
["value"]=>
string(1) "3"
["scale"]=>
int(0)
}
object(BcMath\Number)#3 (2) {
["value"]=>
string(1) "4"
["scale"]=>
int(0)
}
object(BcMath\Number)#4 (2) {
["value"]=>
string(1) "4"
["scale"]=>
int(0)
}
object(BcMath\Number)#5 (2) {
["value"]=>
string(1) "4"
["scale"]=>
int(0)
}
object(BcMath\Number)#6 (2) {
["value"]=>
string(4) "5.05"
["scale"]=>
int(2)
}
object(BcMath\Number)#7 (2) {
["value"]=>
string(4) "5.06"
["scale"]=>
int(2)
}
object(BcMath\Number)#8 (2) {
["value"]=>
string(3) "300"
["scale"]=>
int(0)
}
object(BcMath\Number)#9 (2) {
["value"]=>
string(1) "0"
["scale"]=>
int(0)
}
object(BcMath\Number)#10 (2) {
["value"]=>
string(3) "700"
["scale"]=>
int(0)
}
object(BcMath\Number)#11 (2) {
["value"]=>
string(4) "1000"
["scale"]=>
int(0)
}
]]>
</screen>
</example>
<example>
<title>
Пример округления числа произвольной точности методом <methodname>BcMath\Number::round</methodname>
с разными значениями точности <parameter>precision</parameter>
</title>
<programlisting role="php">
<![CDATA[
<?php
$number = new BcMath\Number('123.45');
var_dump(
$number->round(3),
$number->round(2),
$number->round(1),
$number->round(0),
$number->round(-1),
$number->round(-2),
$number->round(-3),
);
?>
]]>
</programlisting>
&example.outputs;
<screen role="php">
<![CDATA[
object(BcMath\Number)#2 (2) {
["value"]=>
string(7) "123.450"
["scale"]=>
int(2)
}
object(BcMath\Number)#3 (2) {
["value"]=>
string(6) "123.45"
["scale"]=>
int(3)
}
object(BcMath\Number)#4 (2) {
["value"]=>
string(5) "123.5"
["scale"]=>
int(1)
}
object(BcMath\Number)#5 (2) {
["value"]=>
string(3) "123"
["scale"]=>
int(0)
}
object(BcMath\Number)#6 (2) {
["value"]=>
string(3) "120"
["scale"]=>
int(0)
}
object(BcMath\Number)#7 (2) {
["value"]=>
string(3) "100"
["scale"]=>
int(0)
}
object(BcMath\Number)#8 (2) {
["value"]=>
string(1) "0"
["scale"]=>
int(0)
}
]]>
</screen>
</example>
<example>
<title>
Пример округления числа произвольной точности методом <methodname>BcMath\Number::round</methodname>
в разных режимах <parameter>mode</parameter>
</title>
<programlisting role="php">
<![CDATA[
<?php
echo 'Округление числа 9.5 в разных режимах', PHP_EOL;
$number = new BcMath\Number('9.5');
var_dump(
$number->round(0, RoundingMode::HalfAwayFromZero),
$number->round(0, RoundingMode::HalfTowardsZero),
$number->round(0, RoundingMode::HalfEven),
$number->round(0, RoundingMode::HalfOdd),
$number->round(0, RoundingMode::TowardsZero),
$number->round(0, RoundingMode::AwayFromZero),
$number->round(0, RoundingMode::NegativeInfinity),
$number->round(0, RoundingMode::PositiveInfinity),
);
echo PHP_EOL;
echo 'Округление числа 8.5 в разных режимах', PHP_EOL;
$number = new BcMath\Number('8.5');
var_dump(
$number->round(0, RoundingMode::HalfAwayFromZero),
$number->round(0, RoundingMode::HalfTowardsZero),
$number->round(0, RoundingMode::HalfEven),
$number->round(0, RoundingMode::HalfOdd),
$number->round(0, RoundingMode::TowardsZero),
$number->round(0, RoundingMode::AwayFromZero),
$number->round(0, RoundingMode::NegativeInfinity),
$number->round(0, RoundingMode::PositiveInfinity),
);
?>
]]>
</programlisting>
&example.outputs;
<screen role="php">
<![CDATA[
Rounding modes with 9.5
object(BcMath\Number)#3 (2) {
["value"]=>
string(2) "10"
["scale"]=>
int(0)
}
object(BcMath\Number)#5 (2) {
["value"]=>
string(1) "9"
["scale"]=>
int(0)
}
object(BcMath\Number)#7 (2) {
["value"]=>
string(2) "10"
["scale"]=>
int(0)
}
object(BcMath\Number)#9 (2) {
["value"]=>
string(1) "9"
["scale"]=>
int(0)
}
object(BcMath\Number)#11 (2) {
["value"]=>
string(1) "9"
["scale"]=>
int(0)
}
object(BcMath\Number)#13 (2) {
["value"]=>
string(2) "10"
["scale"]=>
int(0)
}
object(BcMath\Number)#15 (2) {
["value"]=>
string(1) "9"
["scale"]=>
int(0)
}
object(BcMath\Number)#17 (2) {
["value"]=>
string(2) "10"
["scale"]=>
int(0)
}
Rounding modes with 8.5
object(BcMath\Number)#1 (2) {
["value"]=>
string(1) "9"
["scale"]=>
int(0)
}
object(BcMath\Number)#15 (2) {
["value"]=>
string(1) "8"
["scale"]=>
int(0)
}
object(BcMath\Number)#13 (2) {
["value"]=>
string(1) "8"
["scale"]=>
int(0)
}
object(BcMath\Number)#11 (2) {
["value"]=>
string(1) "9"
["scale"]=>
int(0)
}
object(BcMath\Number)#9 (2) {
["value"]=>
string(1) "8"
["scale"]=>
int(0)
}
object(BcMath\Number)#7 (2) {
["value"]=>
string(1) "9"
["scale"]=>
int(0)
}
object(BcMath\Number)#5 (2) {
["value"]=>
string(1) "8"
["scale"]=>
int(0)
}
object(BcMath\Number)#3 (2) {
["value"]=>
string(1) "9"
["scale"]=>
int(0)
}
]]>
</screen>
</example>
<example>
<title>
Пример округления числа произвольной точности методом <methodname>BcMath\Number::round</methodname>
в разных режимах <parameter>mode</parameter>
до точности <parameter>precision</parameter>
</title>
<programlisting role="php">
<![CDATA[
<?php
$positive = new BcMath\Number('1.55');
$negative = new BcMath\Number('-1.55');
echo 'Режим округления RoundingMode::HalfAwayFromZero с точностью до 1 десятичного знака', PHP_EOL;
var_dump(
$positive->round(1, RoundingMode::HalfAwayFromZero),
$negative->round(1, RoundingMode::HalfAwayFromZero),
);
echo PHP_EOL;
echo 'Режим округления RoundingMode::HalfTowardsZero с точностью до 1 десятичного знака', PHP_EOL;
var_dump(
$positive->round(1, RoundingMode::HalfTowardsZero),
$negative->round(1, RoundingMode::HalfTowardsZero),
);
echo PHP_EOL;
echo 'Режим округления RoundingMode::HalfEven с точностью до 1 десятичного знака', PHP_EOL;
var_dump(
$positive->round(1, RoundingMode::HalfEven),
$negative->round(1, RoundingMode::HalfEven),
);
echo PHP_EOL;
echo 'Режим округления RoundingMode::HalfOdd с точностью до 1 десятичного знака', PHP_EOL;
var_dump(
$positive->round(1, RoundingMode::HalfOdd),
$negative->round(1, RoundingMode::HalfOdd),
);
echo PHP_EOL;
echo 'Режим округления RoundingMode::TowardsZero с точностью до 1 десятичного знака', PHP_EOL;
var_dump(
$positive->round(1, RoundingMode::TowardsZero),
$negative->round(1, RoundingMode::TowardsZero),
);
echo PHP_EOL;
echo 'Режим округления RoundingMode::AwayFromZero с точностью до 1 десятичного знака', PHP_EOL;
var_dump(
$positive->round(1, RoundingMode::AwayFromZero),
$negative->round(1, RoundingMode::AwayFromZero),
);
echo PHP_EOL;
echo 'Режим округления RoundingMode::NegativeInfinity с точностью до 1 десятичного знака', PHP_EOL;
var_dump(
$positive->round(1, RoundingMode::NegativeInfinity),
$negative->round(1, RoundingMode::NegativeInfinity),
);
echo PHP_EOL;
echo 'Режим округления RoundingMode::PositiveInfinity с точностью до 1 десятичного знака', PHP_EOL;
var_dump(
$positive->round(1, RoundingMode::PositiveInfinity),
$negative->round(1, RoundingMode::PositiveInfinity),
);
?>
]]>
</programlisting>
&example.outputs;
<screen role="php">
<![CDATA[
Режим округления RoundingMode::HalfAwayFromZero с точностью до 1 десятичного знака
object(BcMath\Number)#4 (2) {
["value"]=>
string(3) "1.6"
["scale"]=>
int(1)
}
object(BcMath\Number)#5 (2) {
["value"]=>
string(4) "-1.6"
["scale"]=>
int(1)
}
Режим округления RoundingMode::HalfTowardsZero с точностью до 1 десятичного знака
object(BcMath\Number)#4 (2) {
["value"]=>
string(3) "1.5"
["scale"]=>
int(1)
}
object(BcMath\Number)#6 (2) {
["value"]=>
string(4) "-1.5"
["scale"]=>
int(1)
}
Режим округления RoundingMode::HalfEven с точностью до 1 десятичного знака
object(BcMath\Number)#4 (2) {
["value"]=>
string(3) "1.6"
["scale"]=>
int(1)
}
object(BcMath\Number)#7 (2) {
["value"]=>
string(4) "-1.6"
["scale"]=>
int(1)
}
Режим округления RoundingMode::HalfOdd с точностью до 1 десятичного знака
object(BcMath\Number)#4 (2) {
["value"]=>
string(3) "1.5"
["scale"]=>
int(1)
}
object(BcMath\Number)#8 (2) {
["value"]=>
string(4) "-1.5"
["scale"]=>
int(1)
}
Режим округления RoundingMode::TowardsZero с точностью до 1 десятичного знака
object(BcMath\Number)#4 (2) {
["value"]=>
string(3) "1.5"
["scale"]=>
int(1)
}
object(BcMath\Number)#9 (2) {
["value"]=>
string(4) "-1.5"
["scale"]=>
int(1)
}
Режим округления RoundingMode::AwayFromZero с точностью до 1 десятичного знака
object(BcMath\Number)#4 (2) {
["value"]=>
string(3) "1.6"
["scale"]=>
int(1)
}
object(BcMath\Number)#10 (2) {
["value"]=>
string(4) "-1.6"
["scale"]=>
int(1)
}
Режим округления RoundingMode::NegativeInfinity с точностью до 1 десятичного знака
object(BcMath\Number)#4 (2) {
["value"]=>
string(3) "1.5"
["scale"]=>
int(1)
}
object(BcMath\Number)#11 (2) {
["value"]=>
string(4) "-1.6"
["scale"]=>
int(1)
}
Режим округления RoundingMode::PositiveInfinity с точностью до 1 десятичного знака
object(BcMath\Number)#4 (2) {
["value"]=>
string(3) "1.6"
["scale"]=>
int(1)
}
object(BcMath\Number)#12 (2) {
["value"]=>
string(4) "-1.5"
["scale"]=>
int(1)
}
]]>
</screen>
</example>
</refsect1>
<refsect1 role="seealso">
&reftitle.seealso;
<simplelist>
<member><function>bcround</function></member>
<member><methodname>BcMath\Number::ceil</methodname></member>
<member><methodname>BcMath\Number::floor</methodname></member>
</simplelist>
</refsect1>
</refentry>
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