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archived-doc-es/reference/ming/examples.xml
Richard Quadling 1fa367dd0d Native EOL
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git-svn-id: https://svn.php.net/repository/phpdoc/es/trunk@317671 c90b9560-bf6c-de11-be94-00142212c4b1
2011-10-03 16:59:17 +00:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<!-- $Revision$ -->
<!-- EN-Revision: 96c9d88bad9a7d7d44bfb7f26c226df7ee9ddf26 Maintainer: seros Status: ready -->
<chapter xml:id="ming.examples" xmlns="http://docbook.org/ns/docbook">
&reftitle.examples;
<section xml:id="ming.examples.swfaction">
<title>Ejemplos de SWFAction</title>
<para>
Este sencillo ejemplo moverá un cuadrado rojo alrededor de la ventana.
<example>
<title>Ejemplo de <function>swfaction</function></title>
<programlisting role="php">
<![CDATA[
<?php
$s = new SWFShape();
$f = $s->addFill(0xff, 0, 0);
$s->setRightFill($f);
$s->movePenTo(-500, -500);
$s->drawLineTo(500, -500);
$s->drawLineTo(500, 500);
$s->drawLineTo(-500, 500);
$s->drawLineTo(-500, -500);
$p = new SWFSprite();
$i = $p->add($s);
$i->setDepth(1);
$p->nextFrame();
for ($n=0; $n<5; ++$n) {
$i->rotate(-15);
$p->nextFrame();
}
$m = new SWFMovie();
$m->setBackground(0xff, 0xff, 0xff);
$m->setDimension(6000, 4000);
$i = $m->add($p);
$i->setDepth(1);
$i->moveTo(-500,2000);
$i->setName("box");
$m->add(new SWFAction("/box.x += 3;"));
$m->nextFrame();
$m->add(new SWFAction("gotoFrame(0); play();"));
$m->nextFrame();
header('Content-type: application/x-shockwave-flash');
$m->output();
?>
]]>
</programlisting>
</example>
</para>
<para>
Este sencillo ejemplo localizará el ratoón en la pantalla.
<example>
<title>Ejemplo de <function>swfaction</function></title>
<programlisting role="php">
<![CDATA[
<?php
$m = new SWFMovie();
$m->setRate(36.0);
$m->setDimension(1200, 800);
$m->setBackground(0, 0, 0);
/* sprite de rastreo del ratón - vacío, pero sigue al ratón, por lo que podemos
obtener sus coordenadas x e y */
$i = $m->add(new SWFSprite());
$i->setName('mouse');
$m->add(new SWFAction("
startDrag('/mouse', 1); /* '1' significa sprite bloquea al ratón */
"));
/* también se puede desactivar el antialias, ya que éstos son sólo cuadrados. */
$m->add(new SWFAction("
this.quality = 0;
"));
/* morphing box */
$r = new SWFMorph();
$s = $r->getShape1();
/* Observe que esto es reverso de formas normales. Ni idea de por qué. */
$s->setLeftFill($s->addFill(0xff, 0xff, 0xff));
$s->movePenTo(-40, -40);
$s->drawLine(80, 0);
$s->drawLine(0, 80);
$s->drawLine(-80, 0);
$s->drawLine(0, -80);
$s = $r->getShape2();
$s->setLeftFill($s->addFill(0x00, 0x00, 0x00));
$s->movePenTo(-1, -1);
$s->drawLine(2, 0);
$s->drawLine(0, 2);
$s->drawLine(-2, 0);
$s->drawLine(0, -2);
/* contenedor de sprite para la morphing box -
esto es sólo una línea de tiempo con el box morphing */
$box = new SWFSprite();
$box->add(new SWFAction("
stop();
"));
$i = $box->add($r);
for ($n=0; $n<=20; ++$n) {
$i->setRatio($n/20);
$box->nextFrame();
}
/* este sprite contenedor nos permite usar el mismo código de acción muchas veces */
$cell = new SWFSprite();
$i = $cell->add($box);
$i->setName('box');
$cell->add(new SWFAction("
setTarget('box');
/* ...x significa la coordenada x del padre, es decir (..).x */
dx = (/mouse.x + random(6)-3 - ...x)/5;
dy = (/mouse.y + random(6)-3 - ...y)/5;
gotoFrame(int(dx*dx + dy*dy));
"));
$cell->nextFrame();
$cell->add(new SWFAction("
gotoFrame(0);
play();
"));
$cell->nextFrame();
/* finalmente, añadir un grupo de celdas a la película */
for ($x=0; $x<12; ++$x) {
for ($y=0; $y<8; ++$y) {
$i = $m->add($cell);
$i->moveTo(100*$x+50, 100*$y+50);
}
}
$m->nextFrame();
$m->add(new SWFAction("
gotoFrame(1);
play();
"));
header('Content-type: application/x-shockwave-flash');
$m->output();
?>
]]>
</programlisting>
</example>
</para>
<para>
Como arriba, pero con bonitas bolas de colores...
<example>
<title>Ejemplo de <function>swfaction</function></title>
<programlisting role="php">
<![CDATA[
<?php
$m = new SWFMovie();
$m->setDimension(11000, 8000);
$m->setBackground(0x00, 0x00, 0x00);
$m->add(new SWFAction("
this.quality = 0;
/frames.visible = 0;
startDrag('/mouse', 1);
"));
// sprite de rastreo del ratón
$t = new SWFSprite();
$i = $m->add($t);
$i->setName('mouse');
$g = new SWFGradient();
$g->addEntry(0, 0xff, 0xff, 0xff, 0xff);
$g->addEntry(0.1, 0xff, 0xff, 0xff, 0xff);
$g->addEntry(0.5, 0xff, 0xff, 0xff, 0x5f);
$g->addEntry(1.0, 0xff, 0xff, 0xff, 0);
// forma de gradiente
$s = new SWFShape();
$f = $s->addFill($g, SWFFILL_RADIAL_GRADIENT);
$f->scaleTo(0.03);
$s->setRightFill($f);
$s->movePenTo(-600, -600);
$s->drawLine(1200, 0);
$s->drawLine(0, 1200);
$s->drawLine(-1200, 0);
$s->drawLine(0, -1200);
// necesitamos hacer de esto un sprite por lo que podemos usar multColor en él
$p = new SWFSprite();
$p->add($s);
$p->nextFrame();
// poner la forma aquí, cada fotograma en un color diferente
$q = new SWFSprite();
$q->add(new SWFAction("gotoFrame(random(7)+1); stop();"));
$i = $q->add($p);
$i->multColor(1.0, 1.0, 1.0);
$q->nextFrame();
$i->multColor(1.0, 0.5, 0.5);
$q->nextFrame();
$i->multColor(1.0, 0.75, 0.5);
$q->nextFrame();
$i->multColor(1.0, 1.0, 0.5);
$q->nextFrame();
$i->multColor(0.5, 1.0, 0.5);
$q->nextFrame();
$i->multColor(0.5, 0.5, 1.0);
$q->nextFrame();
$i->multColor(1.0, 0.5, 1.0);
$q->nextFrame();
// finalmente, este contiene el código de acción
$p = new SWFSprite();
$i = $p->add($q);
$i->setName('frames');
$p->add(new SWFAction("
dx = (/:mousex-/:lastx)/3 + random(10)-5;
dy = (/:mousey-/:lasty)/3;
x = /:mousex;
y = /:mousey;
alpha = 100;
"));
$p->nextFrame();
$p->add(new SWFAction("
this.x = x;
this.y = y;
this.alpha = alpha;
x += dx;
y += dy;
dy += 3;
alpha -= 8;
"));
$p->nextFrame();
$p->add(new SWFAction("prevFrame(); play();"));
$p->nextFrame();
$i = $m->add($p);
$i->setName('frames');
$m->nextFrame();
$m->add(new SWFAction("
lastx = mousex;
lasty = mousey;
mousex = /mouse.x;
mousey = /mouse.y;
++num;
if (num == 11)
num = 1;
removeClip('char' & num);
duplicateClip(/frames, 'char' & num, num);
"));
$m->nextFrame();
$m->add(new SWFAction("prevFrame(); play();"));
header('Content-type: application/x-shockwave-flash');
$m->output();
?>
]]>
</programlisting>
</example>
</para>
<!-- FIXME: Serious syntax errors in example
<para>
This simple example will handles keyboard actions.
(You'll probably have to click in the window to give it focus.
And you'll probably have to leave your mouse in the frame, too.
If you know how to give buttons focus programatically, feel free
to share, won't you?)
<example>
<title>Ejemplo de <function>swfaction</function></title>
<programlisting role="php">
<![CDATA[
<?php
/* sprite has one letter per frame */
$p = new SWFSprite();
$p->add(new SWFAction("stop();"));
$chars = 'abcdefghijklmnopqrstuvwxyz'.
'ABCDEFGHIJKLMNOPQRSTUVWXYZ'.
'1234567890!@#$%^&/*()_+-=/[]{}|;:,.<>?`~';
$f = new SWFFont("_sans");
for ($n=0; $nremove($i);
$t = new SWFTextField();
$t->setFont($f);
$t->setHeight(240);
$t->setBounds(600,240);
$t->align(SWFTEXTFIELD_ALIGN_CENTER);
$t->addString($c);
$i = $p->add($t);
$p->labelFrame($c);
$p->nextFrame();
}
/* hit region for button - the entire frame */
$s = new SWFShape();
$s->setFillStyle0($s->addSolidFill(0, 0, 0, 0));
$s->drawLine(600, 0);
$s->drawLine(0, 400);
$s->drawLine(-600, 0);
$s->drawLine(0, -400);
/* button checks for pressed key, sends sprite to the right frame */
$b = new SWFButton();
$b->addShape($s, SWFBUTTON_HIT);
for($n=0; $naddAction(new SWFAction("
setTarget('/char');
gotoFrame('$c');
"), SWFBUTTON_KEYPRESS($c));
}
$m = new SWFMovie();
$m->setDimension(600,400);
$i = $m->add($p);
$i->setName('char');
$i->moveTo(0,80);
$m->add($b);
header('Content-type: application/x-shockwave-flash');
$m->output();
?>
]]>
</programlisting>
</example>
</para>
-->
</section>
<section xml:id="ming.examples.swfsprite-basic">
<title>Ejemplos básicos de SWFSPrite</title>
<para>
Este sencillo ejemplo hará girar con gracia un gran cuadrado rojo.
<example>
<title>Ejemplo de <function>swfsprite</function></title>
<programlisting role="php">
<![CDATA[
<?php
$s = new SWFShape();
$s->setRightFill($s->addFill(0xff, 0, 0));
$s->movePenTo(-500, -500);
$s->drawLineTo(500, -500);
$s->drawLineTo(500, 500);
$s->drawLineTo(-500, 500);
$s->drawLineTo(-500, -500);
$p = new SWFSprite();
$i = $p->add($s);
$p->nextFrame();
$i->rotate(15);
$p->nextFrame();
$i->rotate(15);
$p->nextFrame();
$i->rotate(15);
$p->nextFrame();
$i->rotate(15);
$p->nextFrame();
$i->rotate(15);
$p->nextFrame();
$m = new SWFMovie();
$i = $m->add($p);
$i->moveTo(1500, 1000);
$i->setName("blah");
$m->setBackground(0xff, 0xff, 0xff);
$m->setDimension(3000, 2000);
header('Content-type: application/x-shockwave-flash');
$m->output();
?>
]]>
</programlisting>
</example>
</para>
</section>
</chapter>
<!-- Keep this comment at the end of the file
Local variables:
mode: sgml
sgml-omittag:t
sgml-shorttag:t
sgml-minimize-attributes:nil
sgml-always-quote-attributes:t
sgml-indent-step:1
sgml-indent-data:t
indent-tabs-mode:nil
sgml-parent-document:nil
sgml-default-dtd-file:"~/.phpdoc/manual.ced"
sgml-exposed-tags:nil
sgml-local-catalogs:nil
sgml-local-ecat-files:nil
End:
vim600: syn=xml fen fdm=syntax fdl=2 si
vim: et tw=78 syn=sgml
vi: ts=1 sw=1
-->