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doc-en/language/oop.xml
2004-12-08 11:59:35 +00:00

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<?xml version="1.0" encoding="iso-8859-1"?>
<!-- $Revision: 1.56 $ -->
<chapter id="language.oop">
<title>Classes and Objects (PHP 4)</title>
<sect1 id="keyword.class">
<title><literal>class</literal></title>
<para>
A class is a collection of variables and functions working with
these variables. A class is defined using the following syntax:
</para>
<para>
<informalexample>
<programlisting role="php">
<![CDATA[
<?php
class Cart {
var $items; // Items in our shopping cart
// Add $num articles of $artnr to the cart
function add_item($artnr, $num) {
$this->items[$artnr] += $num;
}
// Take $num articles of $artnr out of the cart
function remove_item($artnr, $num) {
if ($this->items[$artnr] > $num) {
$this->items[$artnr] -= $num;
return true;
} elseif ($this->items[$artnr] == $num) {
unset($this->items[$artnr]);
return true;
} else {
return false;
}
}
}
?>
]]>
</programlisting>
</informalexample>
</para>
<para>
This defines a class named Cart that consists of an associative
array of articles in the cart and two functions to add and remove
items from this cart.
</para>
<warning>
<simpara>
You can <emphasis>NOT</emphasis> break up a class definition into
multiple files. You also can <emphasis>NOT</emphasis> break a class
definition into multiple PHP blocks, unless the break is within a method
declaration. The following will not work:
</simpara>
<para>
<informalexample>
<programlisting role="php">
<![CDATA[
<?php
class test {
?>
<?php
function test() {
print 'OK';
}
}
?>
]]>
</programlisting>
</informalexample>
</para>
<simpara>
However, the following is allowed:
</simpara>
<para>
<informalexample>
<programlisting role="php">
<![CDATA[
<?php
class test {
function test() {
?>
<?php
print 'OK';
}
}
?>
]]>
</programlisting>
</informalexample>
</para>
</warning>
<simpara>
The following cautionary notes are valid for PHP 4.
</simpara>
<caution>
<simpara>
The name <literal>stdClass</literal> is used interally by
Zend and is reserved. You cannot have a class named
<literal>stdClass</literal> in PHP.
</simpara>
</caution>
<caution>
<simpara>
The function names <literal>__sleep</literal> and
<literal>__wakeup</literal> are magical in PHP classes. You
cannot have functions with these names in any of your
classes unless you want the magic functionality associated
with them. See below for more information.
</simpara>
</caution>
<caution>
<simpara>
PHP reserves all function names starting with __ as magical.
It is recommended that you do not use function names with
__ in PHP unless you want some documented magic functionality.
</simpara>
</caution>
<simpara>
In PHP 4, only constant initializers for <literal>var</literal>
variables are allowed. To initialize variables with non-constant
values, you need an initialization function which is called
automatically when an object is being constructed from the
class. Such a function is called a constructor (see below).
</simpara>
<informalexample>
<programlisting role="php">
<![CDATA[
<?php
class Cart {
/* None of these will work in PHP 4. */
var $todays_date = date("Y-m-d");
var $name = $firstname;
var $owner = 'Fred ' . 'Jones';
/* Arrays containing constant values will, though. */
var $items = array("VCR", "TV");
}
/* This is how it should be done. */
class Cart {
var $todays_date;
var $name;
var $owner;
var $items = array("VCR", "TV");
function Cart() {
$this->todays_date = date("Y-m-d");
$this->name = $GLOBALS['firstname'];
/* etc. . . */
}
}
?>
]]>
</programlisting>
</informalexample>
<para>
Classes are types, that is, they are blueprints for actual
variables. You have to create a variable of the desired type with
the <literal>new</literal> operator.
</para>
<informalexample>
<programlisting role="php">
<![CDATA[
<?php
$cart = new Cart;
$cart->add_item("10", 1);
$another_cart = new Cart;
$another_cart->add_item("0815", 3);
?>
]]>
</programlisting>
</informalexample>
<para>
This creates the objects <varname>$cart</varname> and
<varname>$another_cart</varname>, both of the class Cart. The function
add_item() of the <varname>$cart</varname> object is being called to add 1
item of article number 10 to the <varname>$cart</varname>. 3 items of
article number 0815 are being added to <varname>$another_cart</varname>.
</para>
<para>
Both, <varname>$cart</varname> and <varname>$another_cart</varname>, have
functions add_item(), remove_item() and a variable items. These are
distinct functions and variables. You can think of the objects as
something similar to directories in a filesystem. In a filesystem you can
have two different files <filename>README.TXT</filename>, as long as they are in different
directories. Just like with directories where you'll have to type the
full pathname in order to reach each file from the toplevel directory, you
have to specify the complete name of the function you want to call: In PHP
terms, the toplevel directory would be the global namespace, and the
pathname separator would be <literal>-&gt;</literal>. Thus, the names
<varname>$cart-&gt;items</varname> and
<varname>$another_cart-&gt;items</varname> name two different variables.
Note that the variable is named <varname>$cart-&gt;items</varname>, not
<varname>$cart-&gt;$items</varname>, that is, a variable name in PHP has
only a single dollar sign.
</para>
<informalexample>
<programlisting role="php">
<![CDATA[
<?php
// correct, single $
$cart->items = array("10" => 1);
// invalid, because $cart->$items becomes $cart->""
$cart->$items = array("10" => 1);
// correct, but may or may not be what was intended:
// $cart->$myvar becomes $cart->items
$myvar = 'items';
$cart->$myvar = array("10" => 1);
?>
]]>
</programlisting>
</informalexample>
<para>
Within a class definition, you do not know under which name the object
will be accessible in your program: at the time the Cart class was
written, it was unknown that the object will be named
<varname>$cart</varname> or <varname>$another_cart</varname> later. Thus,
you cannot write <varname>$cart-&gt;items</varname> within the Cart class
itself. Instead, in order to be able to access it's own functions and
variables from within a class, one can use the pseudo-variable
<varname>$this</varname> which can be read as 'my own' or 'current
object'. Thus, '<varname>$this-&gt;items[$artnr]</varname> +=
<varname>$num</varname>' can be read as 'add <varname>$num</varname> to
the <varname>$artnr</varname> counter of my own items array' or 'add
<varname>$num</varname> to the <varname>$artnr</varname> counter of the
items array within the current object'.
</para>
<note>
<para>
There are some nice functions to handle classes and objects. You might want
to take a look at the <link linkend="ref.classobj">Class/Object
Functions</link>.
</para>
</note>
</sect1>
<sect1 id="keyword.extends">
<title><literal>extends</literal></title>
<para>
Often you need classes with similar variables and functions
to another existing class. In fact, it is good practice to
define a generic class which can be used in all your
projects and adapt this class for the needs of each of your
specific projects. To facilitate this, classes can be
extensions of other classes. The extended or derived class
has all variables and functions of the base class (this is
called 'inheritance' despite the fact that nobody died) and what
you add in the extended definition. It is not possible to
subtract from a class, that is, to undefine any existing
functions or variables. An extended class is always dependent
on a single base class, that is, multiple inheritance is
not supported. Classes are extended using the keyword 'extends'.
</para>
<informalexample>
<programlisting role="php">
<![CDATA[
<?php
class Named_Cart extends Cart {
var $owner;
function set_owner ($name) {
$this->owner = $name;
}
}
?>
]]>
</programlisting>
</informalexample>
<para>
This defines a class Named_Cart that has all variables and functions of
Cart plus an additional variable <varname>$owner</varname> and an
additional function set_owner(). You create a named cart the usual way and
can now set and get the carts owner. You can still use normal cart
functions on named carts:
</para>
<informalexample>
<programlisting role="php">
<![CDATA[
<?php
$ncart = new Named_Cart; // Create a named cart
$ncart->set_owner("kris"); // Name that cart
print $ncart->owner; // print the cart owners name
$ncart->add_item("10", 1); // (inherited functionality from cart)
?>
]]>
</programlisting>
</informalexample>
<para>
This is also called a "parent-child" relationship. You create a class,
parent, and use <literal>extends</literal> to create a new class
<emphasis>based</emphasis> on the parent class: the child class. You can
even use this new child class and create another class based on this child
class.
</para>
<note>
<para>
Classes must be defined before they are used! If you want the class
<literal>Named_Cart</literal> to extend the class
<literal>Cart</literal>, you will have to define the class
<literal>Cart</literal> first. If you want to create another class called
<literal>Yellow_named_cart</literal> based on the class
<literal>Named_Cart</literal> you have to define
<literal>Named_Cart</literal> first. To make it short: the order in which
the classes are defined is important.
</para>
</note>
</sect1>
<sect1 id="language.oop.constructor">
<title><literal>Constructors</literal></title>
<caution>
<simpara>
In PHP 3 and PHP 4 constructors behave differently. The PHP 4
semantics are strongly preferred.
</simpara>
</caution>
<para>
Constructors are functions in a class that are automatically
called when you create a new instance of a class with
<literal>new</literal>. In PHP 3, a
function becomes a constructor when it has the same name as
the class. In PHP 4, a function becomes a constructor, when
it has the same name as the class it is defined in - the
difference is subtle, but crucial (see below).
</para>
<informalexample>
<programlisting role="php">
<![CDATA[
<?php
// Works in PHP 3 and PHP 4.
class Auto_Cart extends Cart {
function Auto_Cart() {
$this->add_item("10", 1);
}
}
?>
]]>
</programlisting>
</informalexample>
<para>
This defines a class Auto_Cart that is a Cart plus a constructor
which initializes the cart with one item of article number "10"
each time a new Auto_Cart is being made with "new". Constructors
can take arguments and these arguments can be optional, which
makes them much more useful. To be able to still use the class
without parameters, all parameters to constructors should be
made optional by providing default values.
</para>
<informalexample>
<programlisting role="php">
<![CDATA[
<?php
// Works in PHP 3 and PHP 4.
class Constructor_Cart extends Cart {
function Constructor_Cart($item = "10", $num = 1) {
$this->add_item ($item, $num);
}
}
// Shop the same old boring stuff.
$default_cart = new Constructor_Cart;
// Shop for real...
$different_cart = new Constructor_Cart("20", 17);
?>
]]>
</programlisting>
</informalexample>
<para>
You also can use the <literal>@</literal> operator to
<emphasis>mute</emphasis> errors occurring in the constructor, e.g.
<literal>@new</literal>.
</para>
<caution>
<simpara>
In PHP 3, derived classes and constructors have a number of
limitations. The following examples should be read carefully
to understand these limitations.
</simpara>
</caution>
<informalexample>
<programlisting role="php">
<![CDATA[
<?php
class A {
function A() {
echo "I am the constructor of A.<br />\n";
}
}
class B extends A {
function C() {
echo "I am a regular function.<br />\n";
}
}
// no constructor is being called in PHP 3.
$b = new B;
?>
]]>
</programlisting>
</informalexample>
<para>
In PHP 3, no constructor is being called in the above example.
The rule in PHP 3 is: 'A constructor is a function of the same
name as the class.'. The name of the class is B, and there is
no function called B() in class B. Nothing happens.
</para>
<para>
This is fixed in PHP 4 by introducing another rule: If a class
has no constructor, the constructor of the base class is being
called, if it exists. The above example would have printed
'I am the constructor of A.&lt;br /&gt;' in PHP 4.
</para>
<informalexample>
<programlisting role="php">
<![CDATA[
<?php
class A
{
function A()
{
echo "I am the constructor of A.<br />\n";
}
function B()
{
echo "I am a regular function named B in class A.<br />\n";
echo "I am not a constructor in A.<br />\n";
}
}
class B extends A
{
function C()
{
echo "I am a regular function.<br />\n";
}
}
// This will call B() as a constructor.
$b = new B;
?>
]]>
</programlisting>
</informalexample>
<para>
In PHP 3, the function B() in class A will suddenly become a
constructor in class B, although it was never intended to be.
The rule in PHP 3 is: 'A constructor is a function of the same
name as the class.'. PHP 3 does not care if the function is
being defined in class B, or if it has been inherited.
</para>
<para>
This is fixed in PHP 4 by modifying the rule to: 'A constructor
is a function of the same name as the class it is being defined
in.'. Thus in PHP 4, the class B would have no constructor function
of its own and the constructor of the base class would have been
called, printing 'I am the constructor of A.&lt;br /&gt;'.
</para>
<caution>
<simpara>
Neither PHP 3 nor PHP 4 call constructors of the base class
automatically from a constructor of a derived class. It is
your responsibility to propagate the call to constructors
upstream where appropriate.
</simpara>
</caution>
<note>
<simpara>
There are no destructors in PHP 3 or PHP 4. You may use
<function>register_shutdown_function</function> instead
to simulate most effects of destructors.
</simpara>
</note>
<para>
Destructors are functions that are called automatically
when an object is destroyed, either with <function>unset</function>
or by simply going out of scope. There are no destructors
in PHP.
</para>
</sect1>
<sect1 id="keyword.paamayim-nekudotayim"><!-- :-) -->
<title>Scope Resolution Operator (<literal>::</literal>)</title>
<caution>
<simpara>
The following is valid for PHP 4 and later only.
</simpara>
</caution>
<para>
Sometimes it is useful to refer to functions and variables
in base classes or to refer to functions in classes that
have not yet any instances. The :: operator is being used
for this.
</para>
<informalexample>
<programlisting role="php">
<![CDATA[
<?php
class A {
function example() {
echo "I am the original function A::example().<br />\n";
}
}
class B extends A {
function example() {
echo "I am the redefined function B::example().<br />\n";
A::example();
}
}
// there is no object of class A.
// this will print
// I am the original function A::example().<br />
A::example();
// create an object of class B.
$b = new B;
// this will print
// I am the redefined function B::example().<br />
// I am the original function A::example().<br />
$b->example();
?>
]]>
</programlisting>
</informalexample>
<para>
The above example calls the function example() in
class A, but there is no object of class A, so that
we cannot write $a->example() or similar. Instead we
call example() as a 'class function', that is, as a
function of the class itself, not any object of that
class.
</para>
<para>
There are class functions, but there are no class variables.
In fact, there is no object at all at the time of the call.
Thus, a class function may not use any object variables (but
it can use local and global variables), and it may no use
<varname>$this</varname> at all.
</para>
<para>
In the above example, class B redefines the function example().
The original definition in class A is shadowed
and no longer available, unless you are referring specifically
to the implementation of example() in class A using the
::-operator. Write A::example() to do this (in fact, you
should be writing parent::example(), as shown in the next
section).
</para>
<para>
In this context, there is a current object and it may have object
variables. Thus, when used from WITHIN an object function, you may use
<varname>$this</varname> and object variables.
</para>
</sect1>
<sect1 id="keyword.parent">
<title><literal>parent</literal></title>
<para>
You may find yourself writing code that refers to
variables and functions in base classes. This is
particularly true if your derived class is a refinement
or specialisation of code in your base class.
</para>
<para>
Instead of using the literal name of the base class in your
code, you should be using the special name
<literal>parent</literal>, which refers to the name of your
base class as given in the <literal>extends</literal>
declaration of your class. By doing this, you avoid using the
name of your base class in more than one place. Should
your inheritance tree change during implementation, the
change is easily made by simply changing the
<literal>extends</literal> declaration of your class.
</para>
<informalexample>
<programlisting role="php">
<![CDATA[
<?php
class A {
function example() {
echo "I am A::example() and provide basic functionality.<br />\n";
}
}
class B extends A {
function example() {
echo "I am B::example() and provide additional functionality.<br />\n";
parent::example();
}
}
$b = new B;
// This will call B::example(), which will in turn call A::example().
$b->example();
?>
]]>
</programlisting>
</informalexample>
</sect1>
<sect1 id="language.oop.serialization">
<title>Serializing objects - objects in sessions</title>
<note>
<simpara>
In PHP 3, objects will lose their class association
throughout the process of serialization and unserialization.
The resulting variable is of type object, but has no class
and no methods, thus it is pretty useless (it has become
just like an array with a funny syntax).
</simpara>
</note>
<caution>
<simpara>
The following information is valid for PHP 4 only.
</simpara>
</caution>
<para>
<function>serialize</function> returns a string containing a
byte-stream representation of any value that can be stored in
PHP. <function>unserialize</function> can use this string to
recreate the original variable values. Using serialize to
save an object will save all variables in an object. The
functions in an object will not be saved, only the name of
the class.
</para>
<para>
In order to be able to <function>unserialize</function> an object, the
class of that object needs to be defined. That is, if you have an object
<varname>$a</varname> of class A on page1.php and serialize this, you'll
get a string that refers to class A and contains all values of variabled
contained in <varname>$a</varname>. If you want to be able to unserialize
this on page2.php, recreating <varname>$a</varname> of class A, the
definition of class A must be present in page2.php. This can be done for
example by storing the class definition of class A in an include file and
including this file in both page1.php and page2.php.
</para>
<informalexample>
<programlisting role="php">
<![CDATA[
<?php
// classa.inc:
class A {
var $one = 1;
function show_one() {
echo $this->one;
}
}
// page1.php:
include("classa.inc");
$a = new A;
$s = serialize($a);
// store $s somewhere where page2.php can find it.
$fp = fopen("store", "w");
fwrite($fp, $s);
fclose($fp);
// page2.php:
// this is needed for the unserialize to work properly.
include("classa.inc");
$s = implode("", @file("store"));
$a = unserialize($s);
// now use the function show_one() of the $a object.
$a->show_one();
?>
]]>
</programlisting>
</informalexample>
<para>
If you are using sessions and use <function>session_register</function>
to register objects, these objects are serialized automatically
at the end of each PHP page, and are unserialized automatically on
each of the following pages. This basically means that these objects
can show up on any of your pages once they become part of your
session.
</para>
<para>
It is strongly recommended that you include the class
definitions of all such registered objects on all of your
pages, even if you do not actually use these classes on all
of your pages. If you don't and an object is being
unserialized without its class definition being present, it
will lose its class association and become an object of class
<literal>stdClass</literal> without any functions available
at all, that is, it will become quite useless.
</para>
<para>
So if in the example above <varname>$a</varname> became part of a session
by running <literal>session_register("a")</literal>, you should include the
file <literal>classa.inc</literal> on all of your pages, not only page1.php
and page2.php.
</para>
</sect1>
<sect1 id="language.oop.magic-functions">
<title>The magic functions <literal>__sleep</literal> and <literal>__wakeup</literal></title>
<para>
<function>serialize</function> checks if your class has a function with
the magic name <literal>__sleep</literal>. If so, that function is
being run prior to any serialization. It can clean up the object
and is supposed to return an array with the names of all variables
of that object that should be serialized.
</para>
<para>
The intended use of <literal>__sleep</literal> is to close any
database connections that object may have, committing pending
data or perform similar cleanup tasks. Also, the function is
useful if you have very large objects which need not be
saved completely.
</para>
<para>
Conversely, <function>unserialize</function> checks for the
presence of a function with the magic name
<literal>__wakeup</literal>. If present, this function can
reconstruct any resources that object may have.
</para>
<para>
The intended use of <literal>__wakeup</literal> is to
reestablish any database connections that may have been lost
during serialization and perform other reinitialization
tasks.
</para>
</sect1>
<sect1 id="language.oop.newref">
<title>References inside the constructor</title>
<para>
Creating references within the constructor can lead to confusing
results. This tutorial-like section helps you to avoid problems.
<informalexample>
<programlisting role="php">
<![CDATA[
<?php
class Foo {
function Foo($name) {
// create a reference inside the global array $globalref
global $globalref;
$globalref[] = &$this;
// set name to passed value
$this->setName($name);
// and put it out
$this->echoName();
}
function echoName() {
echo "<br />", $this->name;
}
function setName($name) {
$this->name = $name;
}
}
?>
]]>
</programlisting>
</informalexample>
</para>
<para>
Let us check out if there is a difference between
<varname>$bar1</varname> which has been created using
the copy <literal>=</literal> operator and
<varname>$bar2</varname> which has been created using
the reference <literal>=&amp;</literal> operator...
<informalexample>
<programlisting role="php">
<![CDATA[
<?php
$bar1 = new Foo('set in constructor');
$bar1->echoName();
$globalref[0]->echoName();
/* output:
set in constructor
set in constructor
set in constructor */
$bar2 =& new Foo('set in constructor');
$bar2->echoName();
$globalref[1]->echoName();
/* output:
set in constructor
set in constructor
set in constructor */
?>
]]>
</programlisting>
</informalexample>
</para>
<para>
Apparently there is no difference, but in fact there is a
very significant one: <varname>$bar1</varname> and
<varname>$globalref[0]</varname> are _NOT_ referenced, they
are NOT the same variable. This is because "new" does not
return a reference by default, instead it returns a copy.
<note>
<simpara>
There is no performance loss (since PHP 4 and up use reference
counting) returning copies instead of references. On the
contrary it is most often better to simply work with copies
instead of references, because creating references takes some
time where creating copies virtually takes no time (unless none
of them is a large array or object and one of them gets changed
and the other(s) one(s) subsequently, then it would be wise to
use references to change them all concurrently).
</simpara>
</note>
To prove what is written above let us watch the code below.
<informalexample>
<programlisting role="php">
<![CDATA[
<?php
// now we will change the name. what do you expect?
// you could expect that both $bar1 and $globalref[0] change their names...
$bar1->setName('set from outside');
// as mentioned before this is not the case.
$bar1->echoName();
$globalref[0]->echoName();
/* output:
set from outside
set in constructor */
// let us see what is different with $bar2 and $globalref[1]
$bar2->setName('set from outside');
// luckily they are not only equal, they are the same variable
// thus $bar2->name and $globalref[1]->name are the same too
$bar2->echoName();
$globalref[1]->echoName();
/* output:
set from outside
set from outside */
?>
]]>
</programlisting>
</informalexample>
</para>
<para>
Another final example, try to understand it.
<informalexample>
<programlisting role="php">
<![CDATA[
<?php
class A {
function A($i) {
$this->value = $i;
// try to figure out why we do not need a reference here
$this->b = new B($this);
}
function createRef() {
$this->c = new B($this);
}
function echoValue() {
echo "<br />","class ",get_class($this),': ',$this->value;
}
}
class B {
function B(&$a) {
$this->a = &$a;
}
function echoValue() {
echo "<br />","class ",get_class($this),': ',$this->a->value;
}
}
// try to understand why using a simple copy here would yield
// in an undesired result in the *-marked line
$a =& new A(10);
$a->createRef();
$a->echoValue();
$a->b->echoValue();
$a->c->echoValue();
$a->value = 11;
$a->echoValue();
$a->b->echoValue(); // *
$a->c->echoValue();
?>
]]>
</programlisting>
<para>
This example will output:
</para>
<screen>
<![CDATA[
class A: 10
class B: 10
class B: 10
class A: 11
class B: 11
class B: 11
]]>
</screen>
</informalexample>
</para>
</sect1>
<sect1 id="language.oop.object-comparison">
<title>Comparing objects</title>
<para>
In PHP 4, objects are compared in a very simple manner, namely: Two object
instances are equal if they have the same attributes and values, and are
instances of the same class. Similar rules are applied when comparing two
objects using the identity operator (<literal>===</literal>).
</para>
<para>
If we were to execute the code in the example below:
<example>
<title>Example of object comparison in PHP 4</title>
<programlisting role='php'>
<![CDATA[
<?php
function bool2str($bool) {
if ($bool === false) {
return 'FALSE';
} else {
return 'TRUE';
}
}
function compareObjects(&$o1, &$o2) {
echo 'o1 == o2 : '.bool2str($o1 == $o2)."\n";
echo 'o1 != o2 : '.bool2str($o1 != $o2)."\n";
echo 'o1 === o2 : '.bool2str($o1 === $o2)."\n";
echo 'o1 !== o2 : '.bool2str($o1 !== $o2)."\n";
}
class Flag {
var $flag;
function Flag($flag=true) {
$this->flag = $flag;
}
}
class SwitchableFlag extends Flag {
function turnOn() {
$this->flag = true;
}
function turnOff() {
$this->flag = false;
}
}
$o = new Flag();
$p = new Flag(false);
$q = new Flag();
$r = new SwitchableFlag();
echo "Compare instances created with the same parameters\n";
compareObjects($o, $q);
echo "\nCompare instances created with different parameters\n";
compareObjects($o, $p);
echo "\nCompare an instance of a parent class with one from a subclass\n";
compareObjects($o, $r);
?>
]]>
</programlisting>
</example>
We will see:
<screen>
Compare instances created with the same parameters
o1 == o2 : TRUE
o1 != o2 : FALSE
o1 === o2 : TRUE
o1 !== o2 : FALSE
Compare instances created with different parameters
o1 == o2 : FALSE
o1 != o2 : TRUE
o1 === o2 : FALSE
o1 !== o2 : TRUE
Compare an instance of a parent class with one from a subclass
o1 == o2 : FALSE
o1 != o2 : TRUE
o1 === o2 : FALSE
o1 !== o2 : TRUE
</screen>
Which is the output we will expect to obtain given the comparison rules
above. Only instances with the same values for their attributes and from the same
class are considered equal and identical.
</para>
<para>
Even in the cases where we have object composition, the same comparison
rules apply. In the example below we create a container class that stores
an associative array of <classname>Flag</classname> objects.
<example>
<title>Compound object comparisons in PHP 4</title>
<programlisting role='php'>
<![CDATA[
<?php
class FlagSet {
var $set;
function FlagSet($flagArr = array()) {
$this->set = $flagArr;
}
function addFlag($name, $flag) {
$this->set[$name] = $flag;
}
function removeFlag($name) {
if (array_key_exists($name, $this->set)) {
unset($this->set[$name]);
}
}
}
$u = new FlagSet();
$u->addFlag('flag1', $o);
$u->addFlag('flag2', $p);
$v = new FlagSet(array('flag1'=>$q, 'flag2'=>$p));
$w = new FlagSet(array('flag1'=>$q));
echo "\nComposite objects u(o,p) and v(q,p)\n";
compareObjects($u, $v);
echo "\nu(o,p) and w(q)\n";
compareObjects($u, $w);
?>
]]>
</programlisting>
</example>
Which gives the expected output:
<screen>
Composite objects u(o,p) and v(q,p)
o1 == o2 : TRUE
o1 != o2 : FALSE
o1 === o2 : TRUE
o1 !== o2 : FALSE
u(o,p) and w(q)
o1 == o2 : FALSE
o1 != o2 : TRUE
o1 === o2 : FALSE
o1 !== o2 : TRUE
</screen>
</para>
</sect1>
</chapter>
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